

C.A.R.D.WARE
C.A.R.D.WARE is a 3D, turn-based stealth game where you play as a hitman robot tasked to collect parts from your target. Controlling the player’s movements and actions with cards, play your way through a variety of levels while building your deck of cardware.
Role: Producer
Genre: Stealth, Deckbuilding
Development Time: 12 weeks
Released in December 2021
Contributions:
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Established and oversaw the development and production process of the programming, design, art, and audio team
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Organized outside playtesting for our team and entire class with game design club
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Kept teams on track, ensuring team members understood goals so they could hit their deadlines
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Developed test plan to ensure the game balance met deckbuilding standards
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Tracked daily team progress using the Scrum Burndown Chart
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Put the team's health first throughout the project
Reflection:
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Learned to rescope often and how to convince the team to let go of ideas.
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Ensured two late joining team members felt welcomed and appreciated after being traded from another team.
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One artist was not aligned with the project need, we had a difficult conversation where we decided he could do his best work in sound effects.